Ink-Stained Scribe

NaNoWriMo Outlining Workshop Part II - Plot, Subplots, & Scenes


DID YOU MISS PART I?

Last post was focused on getting your characters, conflicts, and motivations solid. This post is all about the nitty-gritty plotty-wotty stuff. Before you start, you're going to need some supplies:


  • Note-cards (preferably the lined variety, in several colors)
  • Writing utensils
  • A notebook (if you like to keep brainstorming materials all together)
  • scratch paper (if you need to spread it out)
  • your character/motivation/conflict notes from the last workshop.


THE BIG PICTURE

Using the information you’ve come up with, write a one-sentence description of your story’s main conflict that includes:


MC (Motivation) + conflict + Antagonist (Motivation) + Action + Consequences


Action in this case means the course of action your character must take in order to overcome the conflict. The consequences are, predictably, what will happen if they fail.


Don’t worry--this sentence will suck, and it’s not your back-cover summary; it’s a way to boil down the conflict between your most important characters. It will sound disgustingly vague until later in the process, when we will modify it a bit. You may find that you have to reach into a later part of the story, when your characters have a bit more information to form motivations that are more directly in opposition with the antagonists, to do this part. That's fine! Just make sure that their motivations from the beginning have a bearing on how the story plays out.

Example:
A headstrong princess who wants to be a great queen is kidnapped by a charismatic general who wants to use her against her kingdom, and she must find her way home in time to warn them of approaching war.

If you can actually boil down your character's course of action to a set of choices, the sentence will be a lot stronger. In my case, I'm certain this was the difference in my query letter between getting and not getting a request.


A headstrong princess who wants to be a great queen is kidnapped by a charismatic general who wants to use her against her kingdom, and she must make a choice: break her promise to her rescuer and rush home to prepare her kingdom for war, or risk her life to free the brave slave-boy who gave up everything to save her.

Both of those sentences sort of sound like crap, but you can see where I'm going with this--I know the major conflict between my protagonist, my antagonist, and the issues that she's going to have to resolve in order to get her happily-ever-after. I can keep this in mind as I work through the rest of the story.

SUBPLOTS & BRAINSTORMING

Now that you have the sentence for your main conflict, go back through your characters’ motivations and try to spot desires that might produce conflict. You don’t have to know anything specific yet about how that will translate into scenes, but it’s good to have in mind where characters will have tension with each other.

Once you identify possible conflicts, write down each on its own sheet of paper and start brainstorming. This is a great time to employ mind-maps, spidergraphs, or stream-of-consciousness brainstorming methods. You may find yourself adding characters and desires to the conflict sheet as you brainstorm. I recommend starting with what the characters want, what is getting in their way, and what other characters have desires that conflict or hold them back.

All of these conflicts are potential subplots. Keep them in mind through the next step of the process, especially when you start to get stuck.


NOTE-CARDING

Note-carding is a method I learned from writer and writing teacher Holly Lisle. I've touted this method before, and I highly recommend you visit Lisle's post describing note-carding and learn the method from her, but I will give a brief overview here.

Figure out roughly how long you want your novel to be. This is a fantasy blog, and since most fantasy books are roughly 100,000 words long, we’ll go with that. The average scene is 1,750 words, so divide your projected word count by your scene-length, and you’ll get a rough estimate of the number of scenes you should have in your novel--in this case 57. This isn’t a perfect estimate--just something to get you thinking in the arena of what you’ll need.

Now divvy up your scenes between narrators and start writing down every scene idea that comes to you, and try to distill it into a single sentence.


This was my outline for last year's NaNoWriMo.
You can see my five character motivation cards,
my scene notecards, and the little post-its
with reminders of subplots and exposition info!
Now, I didn't know about the note-carding method when I wrote The Mark of Flight (and it shows), but I used it for HELLHOUND. At first, I decided I wanted to write between two narrators, so I gave 60% of the scenes to Helena (my MC) and 40% to her godfather, Eamon. Well, by about a third of the way through writing, I changed my mind and gave 100% of the scenes to Helena, which resulted in me chucking a bunch of my notecards. The beauty of it was, the notecarding method made it easy to toss those notecards, and fill them back in with the cool new stuff I'd come up with.

Notecarding is the most guilt-free, changeable form of outlining I've yet found. Don’t censor yourself, don’t worry about how a scene might or might not fit. You should end up with something like this:
“On a yacht off the Miami coast, Helena uses the distraction of the sorcerers battle with her master to break the spell holding her pack captive, and then she steals the book the sorcerers are after and escapes by swimming to shore”
It doesn't have to be that set-out. This is the first scene in the new version of the book, so I knew what needed to happen. You may end up with "set-up set-up set-up...and then something happens that I haven't figured out yet." That's fine. The process of note-carding alone might help you figure out what that "something" needs to be. If not, you'll probably come up with some ideas while writing. Make sure you’ve got about 30 notecards before you move on to the next section. If you start having trouble or getting stuck, go back to your characters' motivations and start trying to figure out how best you can get in their way. This part is FUN, but can be somewhat time-consuming, so give yourself the time you think you'll need.


If it helps, a good way to organize your scene-card is:

Setting + MC (Motivation) + Conflict + Course of Action + Cliffhanger or Resolution

You don't have to stick to that at all, but it's a short and sweet kind of way to set up what happens or needs to happen in your scene. I'll write a few more examples below from my NaNoWriMo project from last year, HELLHOUND.

"In the kitchen, Jaesung asks Helena about her fake military school and catches her in her lie, putting their trust in each other on thin ice. As he leaves, she spots the mark of the sorcerer's guild on their doorstep and realizes she's been found, and her roommates could be in danger."
"In Eamon's basement, Helena--enraged at Rodolfo's murder--fights for her right to join the hunt and take revenge, but then Morgan tells her (the enemy) found Rodolfo because of Helena's inability to lay low."
"In the blacked-out house, Helena fights the influence of the magic glyph as she sets wards, and then passes out just as the first spell pings off her protection." 

If you're having trouble at this point, try writing some stream-of-consciousness pages about what you're having trouble with. I've been known to start out entries like this with "I don't have a villain :(" or "What should the MC be doing between plot-points A and Q?"

ON TO PART III

What discoveries have you made while plotting your story? Have you ever done note-carding before? What are some of your preferred methods of creating the scenes for your story? ARE YOU HAVING FUN?

Blog Posts to Check Out

I've been a bit busy this week planning revisions and working on my costumes for Dragon Con, so I haven't gotten around to planning any blogs. I have, however, collected a couple of great ones from earlier this month that I think are definitely worth a read.

Posts to Check Out!

Deep Characters for Plot-First Writers a guest-post by Suzanne Johnson on Roni Loren's blog. Definitely worth a read!

The Nine-Grid Plan on freelance editor CA Marshall's blog. This is a really fascinating method for hammering out the important parts of your story. I'm definitely going to do this with Beggar's Twin before I get started.

Turning Ideas into Plots by Zoe Marriott, of Zoe-Trope. This is a really interesting method, with fun little graphics included. I can definitely see how it would be useful, though I haven't

Love Scenes in Fantasy by Paul Anthony Scott Also from Roni Loren's blog. This isn't really a "how-to" as much as a comment on both how the fantasy genre tends to display sex and what we should keep in mind to prevent our characters from falling into the demeaning stereotypes prevalent in some fantasy fiction.

Improving Creativity: The Connect Brainset by Livia Blackburne. If you haven't checked out her blog, you should. Livia Blackburne is a "brain scientist" and a writer, who studies the neural effect of writing, reading, and many other things. This post is sort of her version of "filling the well". Worth a read!

Think of the Parents by Scott Westerfeld. As well as writing really great YA, Scott Westerfeld often blogs about issues associated with the YA genre, and his post addressing the "Dark YA" issue that's been circulating these past two or three months is well worth a look. I love that he's not only writing to other authors, but for the Young Adult audience itself, and addressing their questions and comments in a way that doesn't treat them like they're not intelligent and not involved. After all...it's their fiction.

And if you REALLY have a lot of time, or if you're supposed to be driving or doing chores rather than reading blogs, check out Pendragon Variety's Villain Workshop! It was a ton of fun to participate in, and it was really helpful to take part in.

Pantser or Plotter?

First of all, I'm happy to announce that "The Beggar's Twin" has won the running for which story I pursue in this year's NaNoWriMo. Huzzah! I never did get around to posting the third contender, but the overwhelming support for BT both here and on Facebook (and IRL from Raven and Skryb) makes me think it's this story's time. The energy's there, so I might as well use it.

I've had other good news recently, which has given me an extra burst of energy. No, I'm not telling what it is. Bwahaha. :)

Anyway, I've been working on the plotting and worldbuilding aspects of BT this week, so I thought I'd talk today apropos my methods. (Dude, doesn't that word make me look, like, so totally smart?)


Plotter with Pants!

Most people reading this blog are probably familiar with the Pantser vs. Plotter deliniations, but for those who are less familiar, it's the writer who flies bet he seat of her pants vs. the writer who outlines. I've always been a plotter--I'm simply too long-winded and disorganized not to be. I wasn't, however, always a very good plotter. My outlines used to look like this:

  • Plot Point A
  • Fun scene idea with no purpose
  • "another scene here"
  • Plot Point F
  • ...more stuff happens here that I don't know yet
  • THIS AWESOME SCENE
  • Plot Point Q(ish)
A plan? Certainly. A plot? Enghgghh... I sort of pants-plotted. If that's even a thing. Let's say it's a thing. Anyway, there was no real thought about what scenes I might need, no sense of story structure, and no good way to spot connections or gaps. I planned a story arc with A-F-Q(ish), but then I let my pants take over and do the typing. I do not apologize for that mental image, by the way.

I have no doubt that method works for some people, but it didn't help me get over my biggest weakness: making it all MATTER.


What Fianlly Worked


I'm an INTP, for which the type-name is called "The Architect". I also have Attention Deficit. I want you all to imagine walking into a building made by an ADD Architect who decided not to use a blueprint. I think we can all agree that it's best if I don't pants it.

I stumbled upon Holly Lisle's Notecarding method last year before NaNoWriMo. I know I tout this method all the time on my blog, but that's because it really worked for me. It really helps me look at the ideas I've got and see the gaps and weaknesses, see how it all connects, and tease out subplots and new possibilities.

So Beggar's Twin was a little deceptive in that the summary told you what the story is about without telling you the plot. I didn't even mention a bad guy. Yeah. That's cause I didn't have one. I knew what the main conflict of the story was (girl vs. society), and I knew a lot about the world because I'd written a short-story about it in college. I had characters and an eventual goal...but I didn't know what happened to get them there.

I get distracted by my own thoughts while I'm in my head. I have to plot physically with notecards. Raven often says she thinks about her stories while she drives. I can't do that very well, but over the past few years I've come up with a solution: freewriting.

I did The Artist's Way a few years ago, and one of the best things about it were Morning Pages (three pages of stream-of-consciousness journaling as soon as you wake up). Now, I didn't like doing them, because it meant I had to get up early, and my disposition in the morning is an ugly cross between a wet cat and Gollum with a caffeine addiction.



Rather than complaining about family, work, or friend problems, I always found myself writing about plot problems and ideas. Most of the time, an answer would crystallize right there on the page. So rather than thinking about my plotting woes in my head, where the "I should take a nap--ooh, a chocolate chip cookie!" part of my brain is strongest, I think best on paper.


Putting It Together
Now that I'm writing BT, I've run into problems everywhere. I notecarded the scenes I knew I wanted to happen, but I had a lot of gaps. So I turned to the pages. Here are some examples from my notebook:

  • What should (POV Character) be doing for the first half of the story?
  • I have to decide how (event) is going to play out...and tie it in with (character) somehow...
  • I don't have a villain. :(
  • How should the calendar work?
I've answered all of them just by pouring out my frustrations, ideas, and concerns onto the page without censoring myself. As I came up with ideas, I made notecards and looked for more inconsistencies and gaps. The story has gone from a very unformed mass of characterization and world-building to having roughly 3/5 of my scenes figured out.

ON PANTSING


I don't have any issue with pantsing; I just find it doesn't work as well for me. However, I don't consider my outlines to be rigid. It's not like the notecards have a permanent sticking charm on them like the portrait of Mrs. Black.



And if you didn't get that reference...



INTERACT: Are you a pantser or a plotter? How do you resolve plot issues? Have you done Morning Pages? Did they help? What's your method for creating plot?

Scribe's Resources for Fantasy Writers


I often find myself wishing I could remember this awesome resource I found that time when I was seventeen and needed a name for a character in his 30's that sounded French and started with a P but wasn't "Pierre" or "Phillipe" or "Peter", and possibly had a Q in it somewhere, please.

Damn, I miss that resource.

So in order to prevent that from happening again, I've decided to compile a list of the resources I use, or which have been recommended to me. Here it is. Expect additions to this in the future, and feel free to comment and leave links to pages you have found useful! I'll check them out.


PLOT

Possibly the most life-changing writing tool I have ever used, barring only a computer word-processor. This may be designed for plotting with limited time to write...but I think I'm going to use this method for every novel from now on. Seriously, it has helped me to organize and make a coherent story SO MUCH. I've got just over half of the rough draft finished in a month (NaNoWriMo2010 Winner, baby. HOO-rah! (well...huzzah...)).

The University of Michigan's Science Fiction and Fantasy website Dictionary of Symbolism (too legit to quit, guys). Alphabetical by symbol, it's great if you want a quick, one or two-sentence reference of symbols to utilize. I've been using it for HELLHOUND.

CRAFT


Magical Words Blog
LOVE these guys. Not only do they write insightful tips and ruminations on craft, but they're also extremely nice in person. Pendragon Variety went to Stellarcon this year, and had the pleasure of meeting most of them. Really nice people. Really great blog, which has now been published as a book.

Essays by Orson Scott Card on the craft of writing. Almost as addictive as Wikipedia. Almost.

Do I put the period inside or outside the quotation mark? Is it Moses' or Moses's? What the hell is a participle phrase? Commas? Help? This thing is my grammatical bible, and the reason I made such good grades in 12th Grade AP English.

CHARACTERS

I really love this list. I do it with a lot of my characters--even if it may seem tedious and redundant, some of the answers might surprise you. Some of the questions definitely surprised ME. "Why is this character angry?" is a GREAT one, especially for pansy characters. These questions will help create depth.

Fantasy Name Generator This is pretty cool. You can choose from a bunch of different variables and get a list of names to peruse. I found a few good ones, but beware: the Japanese names are strange, even in the (constrained) setting. Only a handful of the ones I saw are usable in the least. You're better off looking up Japanese names on a baby name site.

I really love having a good image for my characters. Sometimes it's in my head...sometimes I need help. Sometimes, I even get inspired by a picture, and end up creating an entire story or character based on it. Check out this site for awesome character art.

Because it's more than dialogue; it's whyalogue.

For those who like to have D&D-esque profiles for all their characters. I haven't used something like this since high school, but I know there are people who find them useful. Here's a ready made one by kittyfelone of Deviant Art. Now...Kitty Felone is a name that is so very Noir it makes me want to write a story. And have her cary an uzi. And possibly a can of tuna.

WORLD-BUILDING

Exactly what it says. These questions are very helpful for getting you thinking about your world in a coherent way.

A very cool, logical way to go about constructing a world that works. Also fun to apply to worlds you already have, just to see where they're not quite cutting it.

Exactly what it says. How big a city does it take to support an inn? The answer to that and many other questions were fairly eye-opening! Go ahead...add some authenticity!

Can my characters drink coffee? Just how early did people start eating crumpets...and what is it anyway? How do I make mead? Find out just about everything you need to know about the introduction of food into the diet (of various cultures!) all over the world, not to mention links to recipes and primary sources! Gotta tell my dad that hot dogs originated in 1487.

A well-organized encyclopedia of different pantheons from Greek to Norse and on and on. Very useful when you don't want to get sucked into Wikipedia for hours (even if you like it. You should be writing).

A guide to different kinds of mythical creatures. If you want some basic information on different creatures, and which creatures around the world are similar (Griffin and Axax, for example), this is a good resource.

MAPPING


Free map-making software. It's designed for RPGs, and I'm currently testing it out to see if it's applicable to non-RPG Medieval fantasy mapping as well. I'll let you know how it turns out.

Originally designed for RPG dungeons, but I find it useful for mapping out rooms and buildings.


LANGUAGE

Seriously. You will create a language. No. Really.

FUN! FUNFUNFUNFUN!!!!!!!! (but I'm a language geek...) Use this to supplement the language clinic above, or the other way around. Using both is very helpful!

BATTLES/WAR/LOGISTICS

Link to the navigation post of this EPICLY good resource for war tactics, battle, logistics, and why women's breastplates don't need boob-bulges. That should be enough for you right there.

Pictures!

Don't be fooled by the simple title. This page will rock your steel (or iron, or bronze, or bone) with historical data, differences, misconceptions, and helpful pictures. Ever wondered "what's the difference between a great sword and a claymore?" "Katana or nodachi?" This is your place to find out.

Check this out. Seriously, it's really really useful for writing period fight scenes without them coming off implausible to members of the SCA and ARMA.



OTHER RESOURCES

Wordle Create fun and pretty word-clouds. It's great for helping you figure out what the theme of your story might be based on which words you happen to use the most often. REALLY fun resource.

OTHER LISTS OF RESOURCES



*Thanks to the folks at the NaNoWriMo Fantasy forum for giving me some of these awesome resources!